This is my blog. It is for a class. It owns.

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I’ve been researching all the various chart types as well as organizing my data from my roadtrip.

Here is my roadtrip data.

http://www.daytum.com/marcmywords

Here are my Research links, the first two are the books I just purchased.

http://www.amazon.com/gp/product/1592536271

http://www.amazon.com/gp/product/1592535151

http://code.google.com/apis/chart/docs/gallery/chart_gall.html

http://office.microsoft.com/en-us/excel-help/available-chart-types-HA001034607.aspx

http://www.statcan.gc.ca/edu/power-pouvoir/ch9/create-creer/5214819-eng.htm

http://www.dotnetcharting.com/map_charts.aspx

http://www.visual-literacy.org/periodic_table/periodic_table.html#

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marc lehman is my name

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Great little video dealing with the issue of copyrights and ease of access on the internet. Fits right in to our discussions a while back.

http://gizmodo.com/#!5780407/the-photograph-that-became-an-unintentional-cultural-icon

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Pertaining to design: I think that technology tends to raise expectations on delivery time, which in turn short changes the needed time to come up with something truly great. What do you think are ways to address this?

It’s something I have noticed, when dealing with inexperienced clients especially, how quickly they expect you to get a project done. I’ve had logo requests from people who think I can just whip something up for them in a few hours. I think the biggest cause for this is the wide spread adoption of personal computers. Just about everyone has their own computer, either at home, or portable, or at least has access to them. Not only that but most people have used “creative” applications, as in they create something e.i. a powerpoint presentation, word document, etc. I think the inexperienced client assumes we use similar or the same programs and are just smarter with it or just faster, which is what in their mind makes us a designer. I think it is important for us as designers to educate the client without making them feel inferior. If the client understands a little more about how we use technology and just how long it takes I think they will be more willing to work with us on our own schedule. I know from experience, I blew my dad’s mind while working in illustrator on a project I had going for him. While working he threw out some ideas which I tried to do as quickly as possible. About an hour later and he realized just how long it takes and how much detail there is to make a digital piece.

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Some people say that by staying connected with technology we lose that in person communication. However, I find that using these new forms of technology aids us in staying in touch when in person isn’t always an option, as well as making it easier to meet up in person. Example: I used facebook events this summer to organize paintball matches with my buddies, it helps me remember the date and made it a lot easier for me instead of having to call everyone and say the same thing over and over. Cell phones also makes it a heck of a lot easier to meet up with friends to hang out. So I don’t think we’re losing anything by these new methods. If anything we’re gaining more insight into our friends’ life’s and becoming more personal with one another. Another great example of technological communication helping keep people close is Skype or any other video chat service. It’s the next best thing from in person communication. It’s great for people who you can’t physically see without buying a plane ticket, I used all through my trip in Australia since I didn’t have a cell phone and have been using it since to have more personal and focused communication with people. It’s a lot better than cell phone conversations because you actually know you have the persons full attention.

I guess I am sort of biased toward technology because I am so fascinated with it as well as being an early adopter type of person when something new comes out. But its just the way things work, we as a culture evolve and develop new things, new ways to communicate and ways to make our life easier or more entertaining. Certain things will fail, others will succeed. Some will hurt us and some will help us. It’s just how things work so sit back and enjoy the show.

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infographic resources.

http://www.good.is/infographics

http://feltron.com/

http://www.infographicsshowcase.com/

http://www.columnfivemedia.com/category/infographics/

http://www.flowtown.com

http://en.wikipedia.org/wiki/Information_graphics

http://dailyinfographic.com/

Excellent examples of animated infographics:

http://www.youtube.com/watch?v=1Xhdy9zBEws

http://vimeo.com/3193923

http://www.youtube.com/watch?v=2XSDzuidviA

http://vimeo.com/11319772

Articles:

http://www.independent.co.uk/news/media/press/hot-data-the-art-of-the-infographic-2216481.html

http://www.perceptualedge.com/blog/?p=353

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“Because inherent in the artist’s creative inspiration is the process of subliminally sniffing out environmental change. It’s always been the artist who perceives the alterations in man caused by a new medium, who recognizes that the future is the present, and uses his work to prepare the ground for it.”

This is one of the sections of the interview that I actually manged to process what McLuhan was saying. In this instance I believe he is referring to fine artists but what he says has a clear relation to us designers. Our job is to perceive changes and shifts in cultures and know what certain audiences aesthetic tastes are and how we can target them in our visual communications. By keeping a watchful eye on pop culture, and new waves in technology we stay ahead of the curve and adapt what’s changing into our work. We have to do this in order for our communications to stay relevant.

Speaking of technology; in every example of emergent technologies new forms and mediums of design are created. Which is another reason why we must be observant of the changes in our culture and new mediums affects on it.

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After searching for as many photos as I could for what Pixar studios looks like, right after I turn in my paper I discover this. A great inside look at the crazy atmosphere there, it’s no wonder they churn out hit after hit.

INSIDE PIXAR STUDIOS

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  • Anytime I can do illustrations, either by natural mediums or digital. I love drawing and illustrations are a great way to 
  • Any type of motion graphics, from bumpers, to titles, to full fledged animated 30 second spots.
  • T-shirt design. It’s what got me into graphic design in the first place and is a chance to have your work seen and owned by many.
  • Big posters are a lot fun. It’s a good size to work with and a challenge for me.
  • Collaborating with fun people. I like laughing while I work so a group that is more informal is better. The project itself doesn’t matter.
  • interactive experiences. Things like websites, flash apps, and interface design. I like designing the little things, and am always impressed or disappointed by new approaches to interfaces (especially in operating systems).
  • Something I’ve never done but would love to try is video game art. I love the possiblities and diverse styles in video games. Especially work in independent developers, (games like world of goo, super crate box, and feist)
  • Logo’s and business cards. Probably the truest form of graphic design. I like the challenge and simplicity of doing logo’s.
  • Commissioned fine art, drawings or paintings. I was an artist before I was a designer. I love all sorts of drawing and painting, getting a commission is really exciting too because you know its going to be paid for.
  • Infographics. I love the different ways to visualize information and the challenge of taking what can be boring information and turning into something exciting. Also there are many different formats for these, animated, interactive, or static.

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One thing that I discovered on a whim is that graphic design as a field is projected to grow and produce more jobs in the next 10 years. It’s pretty startling to me I suppose because you would think companies are trying to save money and do less marketing/branding. But it turns out that more companies are turning to designers to help them stand out from the crowd. I think it’s because people see the successes of good design, good marketing, etc. But also creatives are capable of coming up with solutions that may be more cost effective. One example I can think of but can’t seem to find is a bottle producing company, possibly wine or beer, had a redesign on their label that used a shorter label. It saved them money by printing less and it also helped them stand apart from the massive amounts of the same old boring label.

That’s one thing I think the recession is causing, designers being more creative. Everyone is trying to make their products succeed and stand out, and it’s the more innovative and original design firms that are growing and standing out in our community. Another thing that I find happening is designers becoming less specialized, people don’t necessarily want to hire a specific and limited designer but someone that has capabilities to help them in other areas as well. For instance while researching IDEO I came across their list of what they want in their applicants. The way they described what type of person they want is a “T-shaped” person. What they mean is that they have an specialization, but also have interests and talents in other areas. I think in order to stand out as an applicant to anywhere in the design field a wide range of services and capabilities will definitely help. And it will probably become more and more common to where many hats as a designer in the field.

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Things I found about IDEO…

(copied from archrecord.construction.com)

Cultivating an environment in which there is a swift and easy exchange of ideas is an important part of the design process in many firms, both large and small. What may not be so obvious are strategies to foster optimal functioning and creative thinking in such an environment.

Likewise, failure is critical to the design process—assuming the group learns from the failure—because, typically, many bad ideas must be generated to produce a terrific one. Even the bad ideas can illuminate a problem and serve as a creative trigger to its solution. IDEO, the renowned Palo Alto, California, innovation and design firm, has a saying: “Fail often to succeed sooner.”

The physical environment of an office can reflect and influence its culture. Ryan asserts something as simple as a big open space—no special offices, no closed doors, and no cubicles—promotes an atmosphere of shared experience, mutual respect, and casual (and nonhierarchical) exchange. For example, an impromptu gathering around someone’s computer is common when they have discovered something of architectural interest or “to kick ideas around.” EDI, like IDEO, also places a premium on humor and playfulness—whether it’s a nickname for a principal or their computers spewing quotes from cartoons when new e-mail is detected—to relieve stress and encourage whacky thinking. IDEO even has a wing of an old DC-3 cantilevered over a meeting room.

(Copied from ideo.com)

At IDEO, we believe in the power of play. It is an essential part of our approach: We use playfulness to design fun, inspiring experiences for kids (toys, games, and digital entertainment) and to bring elements of delight to more “serious” experiences for adults (cars, food, health, finance, and more). The latter may even include developing new methods for the workplace, such as helping clients boost the creativity of their innovation processes.

(copied from guerilla-art.wikidot.com)

The company IDEO is the embodiment of a creative work environment. The structure of the company, as well as the environment has helped to produce a very large number of varying innovations. Specifically, the company encourages the use of portable furniture. This encourages employees to travel around the office and compare ideas with other employees. It makes it very easy to share and pass on ideas. The company also heavily relies on collaborative brainstorming. Take the shopping cart example, from the video in class. Each employee was given an area to research. At the end of the first day they came back with their ideas. Rough sketches and ideas were produced and then reviewed by the rest of the team. Favorites were chosen by placing a post-it note on the picture itself. When it was said and done, the favorites became the building blocks for the prototype. The team worked together to compile the popular ideas, and decide how best they could be utilized. There were several rounds of discussion and debate- in the end, a final decision was made (so that production could begin). By the end of one week, the company had designed an innovative grocery cart that stores wanted to use.\

10 seriously cool places to work.

Things I found about working at Google

Google is the poster child of cool and creative working environments. Here are some images.

 The Googleplex The Googleplex

The GoogleplexThe Googleplex

(copied from ezinearticles.com)

Google appears as a top contender for most features, including unusual perks, cafeterias, health cover and work environment.

Standard perks that Google offers include 100% health care coverage and onsite childcare facilities. In addition, new moms are entitled to 18 weeks of paid maternity leave while dads get 7 weeks. Some perks that aren’t quite standard include 17 cafeterias that offer free food to all employees.

The rule at Google is that no staff member should ever be further away than 100 feet from a source of food. That doesn’t mean that they only have access to vending machines with junk food, or that the cafeterias give out quick, easy and grease-laden meals. Chefs of the highest calibre prepare range of meals, with unique variations on everyday meals. Macaroni and cheese, for instance, comes with wild mushrooms and truffles.

They also have a keen interest in environmental conservation and have a department dedicated to researching “green” technologies. Google makes every effort to be as energy efficient as possible, which is a mind-set that is encouraged in their employees. In the spirit of energy conservation, they subsidise staff members who buy hybrid or electric cars to the tune of $1000. Employees based in California are entitled to special discounts if they install solar panels in their homes.

Google is also fairly unique in that they have a policy that allows ardent animal lovers to bring their cherished pets to work. The obvious proviso is that the various dogs, cats, and assorted others must be reasonably well behaved and house trained. It’s been reported in The Inquirer, UK, that the pet’s policy is under revision, after a pet python that was not very well behaved created chaos and terror in the New York branch.

Things I found about working for Red Bull

Redbull office

Slick carbon slide in the Red Bull office in London Jump-Studios has created a dynamic interactive space pumped full of adrenaline in this 3 floor escapade for employees of Red Bull filled with stimulating features and activities for everyone to experience!

“The stunning interior generates adrenalin and a sense of dynamic excitement, emotions associated with the Red Bull brand and its various activities.”